Wednesday, 29 May 2013

Video Of Level

Video Walkthrough of Level


Texturing Problems and Additional Notes

Texture has not always been my strong suit when building models, as seen in these two images of the ship and alien building. they have only been applied an image to the model and therefore been stretched out and doesn't look to good. This is cause of my lack of knowledge to use the uv unwrap tools. Better research is needed to allow for better models in the future.

ADDITIONAL NOTES
Creating all these models was challenging but fun. It shows me how much effort is needed to build a basic level. For the models used I duplicated some to be place around the map.
As for me, I think better knowledge of how to do models and scripting would be able to allow for the enemies power source to actually looks like it is floating.

Building the Level Pt.4

For this next part making the vehicles were hard and couldn't get the shapes right to create them. Two out of the three models were sourced to be put into my Level.
The First model is a wrecked Jeep, the second model is a tank and the third model created was an Kha'zian's ship.
I put these models in the scene to give that wrecked atmosphere, that can show the carnage of what the invasion has done to Earth. With the alien craft being destroyed shows that these aliens and there machines can be stopped




Here is my Final version of my level.

Building the Level Pt.3

The Next model that i designed was a Alien technology column. I designed this column to allow the feel of an alien race that has taken over.
 The Texture used to cover the column, this texture gives it a sort alien futuristic feel to it.

This next model is an Kha'zian's gate that can be passed through in the game
 And the Textured used to Cover the gate.

The next part was designing the alien's source of power, I transformed the asteroid in longer shape and raised it in the sky, also having it in the sky I add a particle effect to signify that a power source is being held within the asteroids.
 With the power source active
Laying beneath the enemies power source is the Alien building supporting the power source.
I didn't really have any inspiration to come up with this, I basically just started of with a box and worked my way around so it would look like an alien ship. The first image is the final version of it within the scene, the second image is just the model itself and the final image is the texture used.


This next model is another column used within the scene to give that alien atmosphere.

Here is An improved version of the Level and all the assets currently in use.

Building The Level Pt.2

Next I Built a road in 3DS Max to be placed at the start of the Level.

This is the Finished Model
These are the textures that I used.


Another Model that was made was a Asteroid



 Here is the Finished Model and the Textures used




 This next model designed is a building. I created this to show what Building used to look like before the Take Over
Finished Model and Textured


Here is the improved version of the level
I added Terrain formations to give the sense of a ruined place that has been taking over by the environment but still having trees to show that humanity can still exist through the darkest of times.




Building the Level

To begin making the map, I started off with a 200 x 200 map, i felt that it wasn't to big and wasn't to small for a basic level.

 I added walls as a barrier to allow the player to not fall of the edges.
Also shown is two different assets that I made
1. Street Lamp
2. Bin

STREET LAMP
STREET LAMP FINISHED
I've added an Area light source to the street lamp to show it actually giving off light


















BIN

FINISHED TEXTURED BIN
 
I ADDED A FLAME PARTICLE SYSTEM TO GIVE MORE DEPTH OF THE DESTRUCTION THAT HAS HAPPENED


WALL





THE TEXTURE USED FOR THE FLOOR
 




Building From the Blueprint

From the Blueprint I made 3D model of the basic shapes and basic areas mapped out.