Wednesday, 29 May 2013

Video Of Level

Video Walkthrough of Level


Texturing Problems and Additional Notes

Texture has not always been my strong suit when building models, as seen in these two images of the ship and alien building. they have only been applied an image to the model and therefore been stretched out and doesn't look to good. This is cause of my lack of knowledge to use the uv unwrap tools. Better research is needed to allow for better models in the future.

ADDITIONAL NOTES
Creating all these models was challenging but fun. It shows me how much effort is needed to build a basic level. For the models used I duplicated some to be place around the map.
As for me, I think better knowledge of how to do models and scripting would be able to allow for the enemies power source to actually looks like it is floating.

Building the Level Pt.4

For this next part making the vehicles were hard and couldn't get the shapes right to create them. Two out of the three models were sourced to be put into my Level.
The First model is a wrecked Jeep, the second model is a tank and the third model created was an Kha'zian's ship.
I put these models in the scene to give that wrecked atmosphere, that can show the carnage of what the invasion has done to Earth. With the alien craft being destroyed shows that these aliens and there machines can be stopped




Here is my Final version of my level.

Building the Level Pt.3

The Next model that i designed was a Alien technology column. I designed this column to allow the feel of an alien race that has taken over.
 The Texture used to cover the column, this texture gives it a sort alien futuristic feel to it.

This next model is an Kha'zian's gate that can be passed through in the game
 And the Textured used to Cover the gate.

The next part was designing the alien's source of power, I transformed the asteroid in longer shape and raised it in the sky, also having it in the sky I add a particle effect to signify that a power source is being held within the asteroids.
 With the power source active
Laying beneath the enemies power source is the Alien building supporting the power source.
I didn't really have any inspiration to come up with this, I basically just started of with a box and worked my way around so it would look like an alien ship. The first image is the final version of it within the scene, the second image is just the model itself and the final image is the texture used.


This next model is another column used within the scene to give that alien atmosphere.

Here is An improved version of the Level and all the assets currently in use.

Building The Level Pt.2

Next I Built a road in 3DS Max to be placed at the start of the Level.

This is the Finished Model
These are the textures that I used.


Another Model that was made was a Asteroid



 Here is the Finished Model and the Textures used




 This next model designed is a building. I created this to show what Building used to look like before the Take Over
Finished Model and Textured


Here is the improved version of the level
I added Terrain formations to give the sense of a ruined place that has been taking over by the environment but still having trees to show that humanity can still exist through the darkest of times.




Building the Level

To begin making the map, I started off with a 200 x 200 map, i felt that it wasn't to big and wasn't to small for a basic level.

 I added walls as a barrier to allow the player to not fall of the edges.
Also shown is two different assets that I made
1. Street Lamp
2. Bin

STREET LAMP
STREET LAMP FINISHED
I've added an Area light source to the street lamp to show it actually giving off light


















BIN

FINISHED TEXTURED BIN
 
I ADDED A FLAME PARTICLE SYSTEM TO GIVE MORE DEPTH OF THE DESTRUCTION THAT HAS HAPPENED


WALL





THE TEXTURE USED FOR THE FLOOR
 




Building From the Blueprint

From the Blueprint I made 3D model of the basic shapes and basic areas mapped out.

Responses to Chapter 3 Questions

RESPONSES TO CHAPTER 3 QUESTIONS


1.
I did two different sketches, my first sketch was basic and did not show much but the main path and objectives needed to be able to win the level. 


The Second sketch shows a redesigned map, I changed my mind about how I want to look and so I came up with this design and has more objectives attached to it.

This is the final design for my Level, done on Paint shows a basic overview of the level and objectives.
 
2.
I Have a few game mechanics within my level, Player is able to use the element of surprise to kill the aliens. The element of surprise is a powerful tool that can give the player the advantage to get the first attack on the aliens. Hiding is another mechanic that can be used, it gives the player to hide when for example many aliens come and the player may not be able to handle them all. It is better to hide then to fight them all and possibly die. These mechanics relate to my story and how the character has to act to defeat the aliens.

3.

OBJECTIVE 1: SEARCH AREA FOR WEAPONS
                        2: SEE IF ANY VEHICLES AROUND TO BE USED
                        3: CROSS THE ALIEN GATE
                        4: DEFEAT ENEMIES THAT COME ALONG YOUR PATH
                        5: FIND THE KHA'ZIANS SOURCE OF POWER
 



Response to Chapter 2 Questions

Response to Chapter 2 Questions


1. Using some of the techniques discussed in this chapter, begin developing a concept for
an original game idea. Discuss the central theme of your idea, and the methods you used
to bring your idea into existence.


My game takes place in the near distant future around 2020 on the planet Earth.
Planet Earth has been taking over by an hostile alien race called the Kha'Zians, An alien race that goes to every single planet draining the life force of the planet's source of energy therefore by destroying the planet and leaving it dry and empty. I got my idea from your basic alien invasion movies like War of the Worlds, where aliens try and take over the world, but I just added my own twist to my my idea. You the player will be playing the Hero figure, who will save everyone and hopefully bring back Earth to the human race. The Hero is an elite warrior trained in many fields of martial arts styles and has been the commanding his own elite force. The hero uses his knowledge of weapons and stealth to defeat the Aliens. Throughout the game players can evolve there guns and armor. Melee combat will be also used to allow players to fight if they don't have anymore ammo stored.




2. Create a backstory, environment, and three character descriptions associated with your
original game idea. How are these elements integrated and linked through a central
theme?


Earth 2020, the Alien race Kha'Zians have taken over Earth and have destroyed most of human life in the process. Many humans don't stand a chance against the might of the aliens. The Hero who has been in a coma awakes to find that Earth has been over run by aliens. What the Hero doesn't who is that years before the take over happened another alien race did something to the hero and therefore putting him in a coma. What the aliens did was give him super strength and healing over time, he would find out over time of his power that has come to him. Most of the Earth has been in ruins, and many Kha'Zians ships patrol Earth's cities, but The Mothership controls them all.  

-The Hero has a high intelligent armor that protects his whole body and can be controlled by the mind of the user, it looks like a skin suit but when in armor mode it evolves into a big metal suit, he has a flat top hair style and is an African American. At the start all he has is a pistol to use but eventually through out the game better guns become available to him.
- The Enemies are intelligent beings, they don't use any armor but have a there natural skin which is almost like bulletproof. Their main source of weapons are either there claws or the Alien guns that they carry around
3. Document your concept with reference material and original sketches. How did you
capture your reference images? Create thumbnails and silhouettes. Compile these images
into an art “bible” to help guide your vision. 




Before designing the Characters, I referenced different images to help with creating my characters.
these images are of the Hero and possible suits.














REFERENCE IMAGES OF ALIEN RACE KHA'ZIANS








HERE IS MY DRAWING OF THE HERO

HERE IS THE FINAL COLORED HERO
 
DRAWING OF AN KHA'ZIAN
 FINAL COLORED OF A KHA'ZIANS